Donner 0.5.1
Embeddable browser-grade SVG2 engine
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geode Directory Reference
Directory dependency graph for geode:

Files

 
GeodeCounters.h
 Per-frame instrumentation counters for the Geode rendering backend.
 
GeodeDevice.h
 RAII wrapper around a WebGPU device — headless or host-provided.
 
GeodeFilterEngine.h
 GPU filter-graph executor for the Geode rendering backend.
 
GeodeImagePipeline.h
 Render pipeline for the image-blit shader (textured quad).
 
GeodePathCacheComponent.h
 Per-entity cache of Geode's CPU encode pipeline output.
 
GeodePathEncoder.h
 CPU-side Slug band decomposition: converts a Path into GPU-ready band data.
 
GeodePipeline.h
 Render pipeline for the Slug fill algorithm.
 
GeodeShaders.h
 WGSL shader sources used by the Slug rendering pipeline.
 
GeodeTextureEncoder.h
 Reusable GPU texture upload + textured-quad draw helpers for Geode.
 
GeodeWgpuUtil.h
 Small utility shims on top of the wgpu:: C++ wrapper (from eliemichel/WebGPU-distribution's webgpu.hpp) used throughout the Geode renderer.
 
GeoEncoder.h
 Drawing API for the Geode GPU renderer.