Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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geode Directory Reference
Directory dependency graph for geode:

Files

 
GeodeBufferPool.h
 Frame-transient wgpu buffer pool for GeoEncoder arenas (design doc 0030).
 
GeodeCallbackState.h
 Lifetime helpers for asynchronous WebGPU callback userdata.
 
GeodeCheckerboardPipeline.h
 Render pipeline for the framebuffer checkerboard underlay (fullscreen triangle).
 
GeodeCounters.h
 Per-frame instrumentation counters for the Geode rendering backend.
 
GeodeDevice.h
 RAII wrapper around a WebGPU device - headless or host-provided.
 
GeodeFilterEngine.h
 GPU filter-graph executor for the Geode rendering backend.
 
GeodeImagePipeline.h
 Render pipeline for the image-blit shader (textured quad).
 
GeodePathCacheComponent.h
 Per-entity cache of Geode's CPU encode pipeline output.
 
GeodePathEncoder.h
 CPU-side Slug band decomposition: converts a Path into GPU-ready band data.
 
GeodePipeline.h
 Render pipeline for the Slug fill algorithm.
 
GeodeResidentPathComponent.h
 Per-entity GPU residence for Geode's cached encoded-path geometry (design doc 0030 wave 2: "GPU residence").
 
GeodeShaders.h
 WGSL shader sources used by the Slug rendering pipeline.
 
GeodeTextureEncoder.h
 Reusable GPU texture upload + textured-quad draw helpers for Geode.
 
GeodeWgpuUtil.h
 Small utility shims on top of the wgpu:: C++ wrapper (from eliemichel/WebGPU-distribution's webgpu.hpp) used throughout the Geode renderer.
 
GeoEncoder.h
 Drawing API for the Geode GPU renderer.