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Donner SVG 0.8.0-pre
SVG editor and embeddable C++20 engine.
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donner::geode::GeodeGpuContext - the donner::gpu facing context Geode's encoders record against, plus donner::geode::GeodeTransientResources, the per-recording RAII holder for transient GPU handles.
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Classes | |
| struct | donner::geode::GeodeGpuContext |
Everything Geode's encoders need to record a frame through the donner::gpu runtime. More... | |
| struct | donner::geode::GeodeTransientResources |
| RAII holder for transient GPU handles created while recording draws - per-draw uniform buffers, texture views, samplers, and bind groups. More... | |
Namespaces | |
| namespace | donner |
| Top-level Donner namespace, which is split into different sub-namespaces such as donner::svg and donner::css. | |
Variables | |
| constexpr uint64_t | donner::geode::kUniformOffsetAlignment = 256u |
| Uniform-buffer binding offset alignment every Geode uniform arena honors. 256 is the WebGPU default minUniformBufferOffsetAlignment; a path that ever queries the device limit instead must keep this in sync, or its bindings fail validation on a device with a larger one. | |
donner::geode::GeodeGpuContext - the donner::gpu facing context Geode's encoders record against, plus donner::geode::GeodeTransientResources, the per-recording RAII holder for transient GPU handles.
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inlineconstexpr |
Uniform-buffer binding offset alignment every Geode uniform arena honors. 256 is the WebGPU default minUniformBufferOffsetAlignment; a path that ever queries the device limit instead must keep this in sync, or its bindings fail validation on a device with a larger one.
Defined here rather than beside any one arena because four of them need it, and a per-arena copy is how they drift apart.