Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
Loading...
Searching...
No Matches
GeodeCheckerboardPipeline.h File Reference

Render pipeline for the framebuffer checkerboard underlay (fullscreen triangle). More...

#include <webgpu/webgpu.hpp>
Include dependency graph for GeodeCheckerboardPipeline.h:

Classes

class  donner::geode::GeodeCheckerboardPipeline
 Caches the compiled wgpu::RenderPipeline for the checkerboard underlay the editor's direct framebuffer presentation draws behind transparent document regions, plus its bind group layout. More...
struct  donner::geode::GeodeCheckerboardPipeline::Uniforms
 Uniform block consumed by the checkerboard shader. More...

Namespaces

namespace  donner
 Top-level Donner namespace, which is split into different sub-namespaces such as donner::svg and donner::css.

Detailed Description

Render pipeline for the framebuffer checkerboard underlay (fullscreen triangle).


Class Documentation

◆ donner::geode::GeodeCheckerboardPipeline::Uniforms

struct donner::geode::GeodeCheckerboardPipeline::Uniforms

Uniform block consumed by the checkerboard shader.

Class Members
float checkerSize Checker cell size in logical pixels.
float darkColor[4] RGBA for odd cells.
float devicePixelRatio Device pixels per logical pixel.
float lightColor[4] RGBA for even cells.
float targetSize[2] Render-target size in device pixels.