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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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Fragment stage of a RenderPipelineDescriptor. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| ShaderModuleRef | module |
| Shader module containing the entry point. | |
| RcString | entryPoint |
| Entry point name. Must be nonempty. | |
| std::vector< ColorTargetState > | targets |
| Color targets. Must be nonempty. | |
Fragment stage of a RenderPipelineDescriptor.
| RcString donner::gpu::FragmentState::entryPoint |
Entry point name. Must be nonempty.
| ShaderModuleRef donner::gpu::FragmentState::module |
Shader module containing the entry point.
| std::vector<ColorTargetState> donner::gpu::FragmentState::targets |
Color targets. Must be nonempty.