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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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One color target of a render pipeline's fragment stage. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| TextureFormat | format = TextureFormat::RGBA8Unorm |
| Attachment format. | |
| std::optional< BlendState > | blend |
| Blend state; disabled if empty. | |
| ColorWriteMask | writeMask = ColorWriteMask::All |
| Channels written. | |
One color target of a render pipeline's fragment stage.
| std::optional<BlendState> donner::gpu::ColorTargetState::blend |
Blend state; disabled if empty.
| TextureFormat donner::gpu::ColorTargetState::format = TextureFormat::RGBA8Unorm |
Attachment format.
| ColorWriteMask donner::gpu::ColorTargetState::writeMask = ColorWriteMask::All |
Channels written.