Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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donner::gpu::RenderPipelineDescriptor Struct Reference

Descriptor for Device::createRenderPipeline. More...

#include "donner/gpu/Descriptors.h"

Public Attributes

RcString label
 Debug label.
PipelineLayoutRef layout
 Pipeline layout.
VertexState vertex
 Vertex stage.
FragmentState fragment
 Fragment stage.
PrimitiveTopology topology = PrimitiveTopology::TriangleList
 Primitive topology.
CullMode cullMode = CullMode::None
 Face culling mode.
uint32_t multisampleCount = 1
 Samples per pixel. Only 1 is accepted today; multisample support arrives with the Geode pipeline migration packets.

Detailed Description

Member Data Documentation

◆ cullMode

CullMode donner::gpu::RenderPipelineDescriptor::cullMode = CullMode::None

Face culling mode.

◆ fragment

FragmentState donner::gpu::RenderPipelineDescriptor::fragment

Fragment stage.

◆ label

RcString donner::gpu::RenderPipelineDescriptor::label

Debug label.

◆ layout

PipelineLayoutRef donner::gpu::RenderPipelineDescriptor::layout

Pipeline layout.

◆ multisampleCount

uint32_t donner::gpu::RenderPipelineDescriptor::multisampleCount = 1

Samples per pixel. Only 1 is accepted today; multisample support arrives with the Geode pipeline migration packets.

◆ topology

PrimitiveTopology donner::gpu::RenderPipelineDescriptor::topology = PrimitiveTopology::TriangleList

Primitive topology.

◆ vertex

VertexState donner::gpu::RenderPipelineDescriptor::vertex

Vertex stage.


The documentation for this struct was generated from the following file: