|
|
Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
|
Layout of one vertex buffer slot of a render pipeline. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| uint32_t | strideBytes = 0 |
| Bytes per element. Must fit all attributes. | |
| VertexStepMode | stepMode = VertexStepMode::Vertex |
| Step rate. | |
| std::vector< VertexAttribute > | attributes |
| Attributes; locations must be unique. | |
Layout of one vertex buffer slot of a render pipeline.
| std::vector<VertexAttribute> donner::gpu::VertexBufferLayout::attributes |
Attributes; locations must be unique.
| VertexStepMode donner::gpu::VertexBufferLayout::stepMode = VertexStepMode::Vertex |
Step rate.
| uint32_t donner::gpu::VertexBufferLayout::strideBytes = 0 |
Bytes per element. Must fit all attributes.