|
|
Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
|
One vertex attribute within a VertexBufferLayout. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| VertexFormat | format = VertexFormat::Float32x2 |
| Attribute format. | |
| uint32_t | offsetBytes = 0 |
| Byte offset within one element. | |
| uint32_t | shaderLocation = 0 |
| Location index in the shader. | |
One vertex attribute within a VertexBufferLayout.
| VertexFormat donner::gpu::VertexAttribute::format = VertexFormat::Float32x2 |
Attribute format.
| uint32_t donner::gpu::VertexAttribute::offsetBytes = 0 |
Byte offset within one element.
| uint32_t donner::gpu::VertexAttribute::shaderLocation = 0 |
Location index in the shader.