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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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One color attachment of a RenderPassDescriptor. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| TextureViewRef | view |
| Attachment view. Texture needs TextureUsage::RenderAttachment. | |
| LoadOp | loadOp = LoadOp::Clear |
| Load operation. | |
| StoreOp | storeOp = StoreOp::Store |
| Store operation. | |
| std::array< double, 4 > | clearColor = {} |
| Premultiplied RGBA clear color (loadOp Clear). | |
One color attachment of a RenderPassDescriptor.
| std::array<double, 4> donner::gpu::RenderPassColorAttachment::clearColor = {} |
Premultiplied RGBA clear color (loadOp Clear).
| LoadOp donner::gpu::RenderPassColorAttachment::loadOp = LoadOp::Clear |
Load operation.
| StoreOp donner::gpu::RenderPassColorAttachment::storeOp = StoreOp::Store |
Store operation.
| TextureViewRef donner::gpu::RenderPassColorAttachment::view |
Attachment view. Texture needs TextureUsage::RenderAttachment.