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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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Stable identity for deciding whether a metadata-only composited tile can reuse an existing presentation texture. More...
#include "donner/editor/GlTextureCache.h"
Public Attributes | |
| RenderResult::CompositedTile::Kind | kind = RenderResult::CompositedTile::Kind::Segment |
| std::uint64_t | generation = 0 |
| Vector2i | textureDimsPx = Vector2i::Zero() |
| Payload dimensions in pixels. This is intentionally the valid content size, not the power-of-two backing allocation size. | |
| Vector2i | rasterCanvasSize = Vector2i::Zero() |
Friends | |
| bool | operator== (const CompositedTileTextureIdentity &lhs, const CompositedTileTextureIdentity &rhs)=default |
Stable identity for deciding whether a metadata-only composited tile can reuse an existing presentation texture.