Donner SVG 0.8.0-pre
SVG editor and embeddable C⁠+⁠+⁠20 engine.
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AsyncRenderer.h File Reference

AsyncRenderer owns a svg::Renderer and runs compositor rendering plus any final presentation snapshot handoff on a dedicated worker thread so heavy renders don't block the UI thread. More...

#include <algorithm>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <cstdint>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <thread>
#include <unordered_map>
#include <variant>
#include <vector>
#include "donner/base/EcsRegistry.h"
#include "donner/base/Transform.h"
#include "donner/base/Vector2.h"
#include "donner/editor/CompositedRenderingMode.h"
#include "donner/editor/OverlayRenderer.h"
#include "donner/editor/ViewportState.h"
#include "donner/svg/SVGDocument.h"
#include "donner/svg/SVGElement.h"
#include "donner/svg/compositor/CompositorController.h"
#include "donner/svg/compositor/ScopedCompositorHint.h"
#include "donner/svg/renderer/Renderer.h"
#include "donner/svg/renderer/RendererInterface.h"
Include dependency graph for AsyncRenderer.h:
This graph shows which files directly or indirectly include this file:

Classes

struct  donner::editor::RenderLease
 Non-null renderer/document handoff for a render request. More...
struct  donner::editor::RenderRequest
 Per-request handoff data captured at render-request time so the worker has everything it needs without touching live UI state. More...
struct  donner::editor::RenderRequest::DragPreview
struct  donner::editor::PresentationSnapshotPlan
 Final full-canvas snapshot work needed after compositor rendering. More...
struct  donner::editor::HandoffTimings
 Attribution of one worker-to-UI handoff, in milliseconds. More...
struct  donner::editor::RenderResult
 Presentation payload plus the document version it was rendered from. More...
struct  donner::editor::RenderResult::WorkerTimingBreakdown
 Internal timing split for one async worker iteration. More...
struct  donner::editor::RenderResult::CompositedTile
 One composite tile from the worker's CompositorController:: snapshotCompositorTiles() snapshot. The editor uploads one GL texture per tile (keyed on id). The GL presenter composes those cached textures into one pane-sized presentation texture; the WebGPU presenter composites them directly into the framebuffer. Immediate tiles intentionally use transient ids and always carry a fresh payload. Geometry fields are doc-unit quantities so the editor can scale them by the current pixelsPerDocUnit during canvas-resize debouncing. More...
struct  donner::editor::RenderResult::CompositedPreview
struct  donner::editor::SampleThumbnailRenderRequest
 One SVG source queued for bounded, low-priority rendering on the existing render worker. More...
struct  donner::editor::SampleThumbnailRenderResult
 CPU bitmap returned by one asynchronous sample-thumbnail attempt. More...
struct  donner::editor::SampleThumbnailRenderStats
 Observable state and monotonic counters for the bounded sample-thumbnail lane. More...
class  donner::editor::AsyncRenderer
struct  donner::editor::AsyncRenderer::GpuWaitFailure
 Device-health outcome the render worker observed, independent of any frame it produced. More...

Namespaces

namespace  donner
 Top-level Donner namespace, which is split into different sub-namespaces such as donner::svg and donner::css.
namespace  donner::svg
 Donner SVG library, which can load, manipulate and render SVG files.

Enumerations

enum class  donner::editor::SampleThumbnailRenderOutcome : std::uint8_t {
  Rendered ,
  Cancelled ,
  ParseError ,
  RenderError ,
  RendererUnavailable
}
 Terminal outcome for one low-priority sample-thumbnail render attempt.
enum class  donner::editor::AuxiliaryPreviewKind : std::uint8_t {
  Sample ,
  FontFamily
}
 Consumer of one bounded low-priority SVG preview render.
enum class  donner::editor::AsyncRendererStartMode : std::uint8_t {
  Immediate ,
  Deferred
}
 Whether construction starts the render worker or leaves it inert until an explicit start call.

Functions

PresentationSnapshotPlan donner::editor::ChoosePresentationSnapshotPlan (bool hasCompositedPreview, bool requiresTextureSnapshotPresentation, bool captureCpuSnapshot)
 Choose final full-canvas snapshot work for a render result.
HandoffTimings donner::editor::ComputeHandoffTimings (std::chrono::steady_clock::time_point workerCompletedAt, std::chrono::steady_clock::time_point polledAt)
 Attribute the worker-to-UI handoff delay.

Detailed Description

AsyncRenderer owns a svg::Renderer and runs compositor rendering plus any final presentation snapshot handoff on a dedicated worker thread so heavy renders don't block the UI thread.

Threading model

The worker thread owns the Renderer for its entire lifetime. Backends with thread-affined GPU objects depend on device, pipeline, texture, and readback use staying on that thread.

The worker additionally takes exclusive ownership of the SVGDocument during an active render. The UI thread must not mutate the document while a render is in flight.

UI thread flow per frame:

  1. pollResult() - if a render just finished, pick up the bitmap.
  2. If NOT busy: process mutations via flushFrame().
  3. If NOT busy AND a new render is needed: requestRender().
  4. If busy: skip flushFrame, leave pending mutations in the queue. They apply on the next idle frame. Input (drags, typing) still gets processed and queued - just not dispatched to the ECS.
  5. The editor overlay is the exception: it may take guarded document access for immediate presentation chrome. That access serializes behind the worker's render access instead of racing it, and must not be taken while holding AsyncRenderer's mutex.

The safety invariant: between requestRender() and a non-nullopt return from pollResult(), the UI thread must not mutate the SVGDocument. Registry-reading UI paths should normally gate on !isBusy() unless they are using guarded access for immediate overlay presentation. The UI thread must not call any method on the worker Renderer at any time - it lives on the worker.


Class Documentation

◆ donner::editor::RenderRequest::DragPreview

struct donner::editor::RenderRequest::DragPreview
Class Members
Transform2d documentFromCachedDocument = Transform2d() Active affine transform represented by this request, relative to the drag-start cached document. Selection prewarms use identity.
uint64_t dragGeneration = 0 Monotonic id for the active drag gesture. Selection prewarms use zero.
Entity entity = entt::null
vector< Entity > extraEntities Additional entities moving with entity under the same active drag transform.
bool forceLayerRasterization = false True when this request must re-rasterize the promoted drag layer instead of only publishing updated compose metadata. Used for scheduler-requested affine recaptures that keep scaled drag previews crisp.
InteractionHint interactionKind = svg::compositor::InteractionHint::ActiveDrag Which interaction phase drove this preview. Selection means the editor is pre-warming a layer for the selected entity before any drag begins. ActiveDrag means the user is actively dragging - the DOM's transform attribute already reflects the cursor delta. The compositor stamps the correct InteractionHint on the entity based on this field so downstream introspection stays accurate.
Vector2d translation = Vector2d::Zero() Active drag translation represented by this request. Selection prewarms use zero.

◆ donner::editor::RenderResult::WorkerTimingBreakdown

struct donner::editor::RenderResult::WorkerTimingBreakdown

Internal timing split for one async worker iteration.

Class Members
double buildPreviewMs = 0.0 Time spent building composited-preview tile metadata/payloads.
double dequeueToStartMs = 0.0 Worker-thread preflight between dequeue and the measured render iteration.
bool deviceLost = false True when the worker's backend device has been declared lost, either by the driver or by a bounded GPU wait exceeding its deadline.
double diagnosticsMs = 0.0 Time spent copying compositor diagnostics for editor panels.
double finalSnapshotMs = 0.0 Time spent taking the final fallback canvas snapshot, when needed.
double pollDelayMs = 0.0 Time from worker result completion until the UI thread polls it.
double queueWaitMs = 0.0 Time from UI-thread request submission until the worker dequeues the request.
int readbackCount = 0 GPU-to-CPU readbacks performed by the worker renderer and its offscreen instances.
int readbackPollIterations = 0 Legacy device-poll iterations used while waiting for those readbacks.
double renderFrameMs = 0.0 Time spent in CompositorController::renderFrame.
double setupMs = 0.0 Time before CompositorController::renderFrame, including compositor selection setup.
int timedOutWaitMs = 0 Wall time that wait spent before giving up, in milliseconds.
GpuWaitTimeoutSite timedOutWaitSite = svg::GpuWaitTimeoutSite::None Which bounded GPU wait declared that loss, when a deadline did.
bool usedTimedWaitAny = false True when browser readbacks used the event-driven timed WaitAny path.
double wakeToPollMs = 0.0 Portion of pollDelayMs spent waiting for the UI thread's next frame after the result became pollable. This is the handoff's animation-frame phase wait.

◆ donner::editor::AsyncRenderer::GpuWaitFailure

struct donner::editor::AsyncRenderer::GpuWaitFailure

Device-health outcome the render worker observed, independent of any frame it produced.

A bounded GPU wait that burns its deadline declares the device lost and ends the worker iteration with nothing to hand over, so the per-frame diagnostics a result carries are never published. That makes the most severe renderer failure the only one that leaves no trace in the frame stats. The worker records the outcome here instead, so a poller can report it without a frame ever landing.

Class Members
bool deviceLost = false True once the worker's backend device has been declared lost. Sticky.
uint64_t generation = 0 Bumped whenever the record above changes. A poller compares it against what it last reported so a sticky loss is reported once rather than on every frame.
int timedOutWaitMs = 0 Wall time that wait spent before giving up, in milliseconds.
GpuWaitTimeoutSite timedOutWaitSite = svg::GpuWaitTimeoutSite::None Which bounded GPU wait declared that loss, when a deadline did.

Function Documentation

◆ ChoosePresentationSnapshotPlan()

PresentationSnapshotPlan donner::editor::ChoosePresentationSnapshotPlan ( bool hasCompositedPreview,
bool requiresTextureSnapshotPresentation,
bool captureCpuSnapshot )
nodiscard

Choose final full-canvas snapshot work for a render result.

Parameters
hasCompositedPreviewTrue when compositor tiles already provide the presented pixels.
requiresTextureSnapshotPresentationTrue when presentation must remain on GPU textures.
captureCpuSnapshotTrue when the caller explicitly requested a CPU-readable frame.
Returns
The final snapshot plan for this worker iteration.

◆ ComputeHandoffTimings()

HandoffTimings donner::editor::ComputeHandoffTimings ( std::chrono::steady_clock::time_point workerCompletedAt,
std::chrono::steady_clock::time_point polledAt )
inline

Attribute the worker-to-UI handoff delay.

A default-constructed workerCompletedAt means "not recorded" and yields all-zero timings. Timestamps that go backwards are clamped to zero rather than reported as negative durations.

Parameters
workerCompletedAtWhen the worker finished the render and staged the result.
polledAtWhen the UI thread accepted the result.