Donner
Embeddable browser-grade SVG2 engine
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"<feSpecularLighting>"

Lights an image using the alpha channel as a bump map, computing the specular component of the Phong lighting model.

This element is defined within a "<filter>" element, and must contain exactly one light source child element ("<feDistantLight>", "<fePointLight>", or "<feSpotLight>").

Example usage:

<filter id="MyFilter">
<feSpecularLighting surfaceScale="5" specularConstant="1" specularExponent="20">
<feDistantLight azimuth="45" elevation="55" />
</feSpecularLighting>
</filter>