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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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One module-scope resource binding. More...
#include "donner/gpu/shader/IrModule.h"
Public Attributes | |
| uint32_t | group = 0 |
| Bind group index. | |
| uint32_t | binding = 0 |
| Binding index within the group. | |
| RcString | name |
| Binding variable name. | |
| BindingKind | kind = BindingKind::UniformBuffer |
| Binding kind. | |
| IrType | type |
| Bound type (struct, runtime array, texture, or sampler). | |
One module-scope resource binding.
| uint32_t donner::gpu::shader::IrBinding::binding = 0 |
Binding index within the group.
| uint32_t donner::gpu::shader::IrBinding::group = 0 |
Bind group index.
| BindingKind donner::gpu::shader::IrBinding::kind = BindingKind::UniformBuffer |
Binding kind.
| RcString donner::gpu::shader::IrBinding::name |
Binding variable name.
| IrType donner::gpu::shader::IrBinding::type |
Bound type (struct, runtime array, texture, or sampler).