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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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One entry of a BindGroupLayoutDescriptor. More...
#include "donner/gpu/Descriptors.h"
Public Attributes | |
| uint32_t | binding = 0 |
| Shader binding index. | |
| ShaderStage | visibility = ShaderStage::None |
| Stages that may access the binding. | |
| BindingType | type = BindingType::UniformBuffer |
| Kind of resource bound. | |
One entry of a BindGroupLayoutDescriptor.
| uint32_t donner::gpu::BindGroupLayoutEntry::binding = 0 |
Shader binding index.
| BindingType donner::gpu::BindGroupLayoutEntry::type = BindingType::UniformBuffer |
Kind of resource bound.
| ShaderStage donner::gpu::BindGroupLayoutEntry::visibility = ShaderStage::None |
Stages that may access the binding.