Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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donner::gpu::BindGroupLayoutEntry Struct Reference

One entry of a BindGroupLayoutDescriptor. More...

#include "donner/gpu/Descriptors.h"

Public Attributes

uint32_t binding = 0
 Shader binding index.
ShaderStage visibility = ShaderStage::None
 Stages that may access the binding.
BindingType type = BindingType::UniformBuffer
 Kind of resource bound.

Detailed Description

One entry of a BindGroupLayoutDescriptor.

Member Data Documentation

◆ binding

uint32_t donner::gpu::BindGroupLayoutEntry::binding = 0

Shader binding index.

◆ type

BindingType donner::gpu::BindGroupLayoutEntry::type = BindingType::UniformBuffer

Kind of resource bound.

◆ visibility

ShaderStage donner::gpu::BindGroupLayoutEntry::visibility = ShaderStage::None

Stages that may access the binding.


The documentation for this struct was generated from the following file: