|
|
void | push (float ms) |
| | Append a new frame sample. The matching backendMs[] slot is reset to 0 ("no backend result this frame"); setLatestBackendMs fills it in if a render result lands during the same UI frame.
|
|
void | setLatestBackendMs (float ms) |
| | Record a backend (async-renderer worker) timing for the most recently pushed frame. Called by RenderCoordinator::pollRenderResult when a new RenderResult arrives. No-op if no frame has been pushed yet. Also updates lastBackendMs so UI elements that want to show the latest measured backend latency have a persistent value.
|
|
float | latest () const |
|
float | max () const |
|
|
std::array< float, kFrameHistoryCapacity > | deltaMs {} |
| | ImGui frame delta per UI-thread frame — populated from ImGui::GetIO().DeltaTime by noteFrameDelta.
|
|
std::array< float, kFrameHistoryCapacity > | backendMs {} |
| | Async-renderer worker time (ms) per UI frame, aligned 1:1 with the matching deltaMs[] slot. Holds 0.0f for frames where no render result landed (the worker was still busy or nothing was requested); consumers skip zero entries so the graph doesn't drop to zero between drags.
|
|
std::size_t | writeIndex = 0 |
|
std::size_t | samples = 0 |
|
float | lastBackendMs = 0.0f |
| | Most recent non-zero backend sample, so latched-backend-latency readers (the numeric readout, sticky-line rendering) have something to show between render-result landings.
|
The documentation for this struct was generated from the following file: