Uniform layout for finite pixel shifts in the admitted [-4096, 4096] range. More...
#include "donner/gpu/shader/programs/Offset.h"
Uniform layout for finite pixel shifts in the admitted [-4096, 4096] range.
| float donner::gpu::shader::programs::OffsetParams::dx |
Shift along x, rounded half away from zero by the shader.
| float donner::gpu::shader::programs::OffsetParams::dy |
Shift along y, rounded half away from zero by the shader.
| uint32_t donner::gpu::shader::programs::OffsetParams::pad0 |
Padding to the 16-byte uniform block size.
| uint32_t donner::gpu::shader::programs::OffsetParams::pad1 |
Padding to the 16-byte uniform block size.