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donner::gpu::browser::BrowserDevice Class Referencefinal

Browser backend of the Donner GPU runtime. More...

#include "donner/gpu/browser/BrowserDevice.h"

Inheritance diagram for donner::gpu::browser::BrowserDevice:
[legend]

Public Member Functions

 ~BrowserDevice () override
 Destructor; releases every browser object this device still owns.
ShaderSourceKind shaderSourceKind () const override
 Shader representation this device accepts; the browser's own shading language.
uint64_t completedSerial () const override
 Serial of the most recent submission the browser has reported finished (0 if none).
bool isDeviceLost () const
 Whether the browser has reported the device lost. Once true it never becomes false again.
RcString deviceLostReason () const override
 What the browser said when it reported the device lost. Empty while the device is alive.
uint32_t maxTextureDimension2D () const
 Largest width or height of a 2D texture this device supports, as the browser reports it. WebGPU guarantees at least 8,192, which stands in when the browser reports no limit.
size_t liveObjectCountForTest () const
 Number of browser objects this device currently owns. Test accessor, for the teardown and slot-reuse contracts.
uint64_t foreignThreadReleasesForTest () const
 How many releases this device refused because they came from a thread that does not own the browser device. Test accessor; a nonzero count is a caller error, not a device state.
uint64_t nestedWaitRefusalsForTest () const
 How many waits this device refused for being entered while it was already yielding. Test accessor; a nonzero count is a caller error, not a device state.
Public Member Functions inherited from donner::gpu::Device
virtual ~Device ()
 Destructor; expires the device-alive token (so handles that outlive the device release nothing) and frees all remaining resources. Backends that submit asynchronously must wait for in-flight submissions in their own destructor before backend state is torn down.
 Device (const Device &)=delete
Device & operator= (const Device &)=delete
 Device (Device &&)=delete
Device & operator= (Device &&)=delete
uint64_t deviceId () const
 Process-unique identity of this device (starts at 1, never reused). Baked into every handle for cross-device validation.
bool isLost () const
 True once the backend root this device drives has been declared lost, either by the backend's device-lost callback or by a bounded wait giving up on it.
DeviceLossSnapshot deviceLossSnapshot () const
 First-winner loss attribution, once its diagnostic fields have settled.
void markLostAfterWaitTimeout (DeviceLostWaitSite site, std::chrono::milliseconds elapsed, const char *reason) const
 Declares this device's backend root lost because a bounded wait gave up, recording which wait it was and how long it actually ran.
virtual bool supportsFullIndexRange (IndexFormat format) const
 Whether indexed draws through this device honor every value of format. Metal and WebGPU always do; a Vulkan device without fullDrawIndexUint32 caps 32-bit indices below the full range, and RenderPassEncoder::setIndexBuffer refuses that format on it rather than let a driver truncate index values.
Result< Buffer > createBuffer (const BufferDescriptor &descriptor)
 Creates a buffer.
Result< Texture > createTexture (const TextureDescriptor &descriptor)
 Creates a 2D texture.
Result< TextureDescriptor > textureDescriptor (const Texture &texture) const
 Returns the descriptor texture was created with, by value.
Result< TextureView > createTextureView (const Texture &texture, const TextureViewDescriptor &descriptor)
 Creates a view of texture covering the whole texture.
Result< Sampler > createSampler (const SamplerDescriptor &descriptor)
 Creates a sampler.
Result< BindGroupLayout > createBindGroupLayout (const BindGroupLayoutDescriptor &descriptor)
 Creates a bind group layout.
Result< BindGroup > createBindGroup (const BindGroupDescriptor &descriptor)
 Creates a bind group.
Result< PipelineLayout > createPipelineLayout (const PipelineLayoutDescriptor &descriptor)
 Creates a pipeline layout.
Result< ShaderModule > createShaderModule (const ShaderModuleDescriptor &descriptor)
 Creates a shader module from trusted generated source.
Result< RenderPipeline > createRenderPipeline (const RenderPipelineDescriptor &descriptor)
 Creates a render pipeline.
Result< ComputePipeline > createComputePipeline (const ComputePipelineDescriptor &descriptor)
 Creates a compute pipeline.
Status destroyBuffer (Buffer &&buffer)
 Destroys a buffer (see the destroy contract above).
Status destroyTexture (Texture &&texture)
 Destroys a texture (see the destroy contract above).
Status destroyTextureView (TextureView &&textureView)
 Destroys a texture view (see the destroy contract above).
Status destroySampler (Sampler &&sampler)
 Destroys a sampler (see the destroy contract above).
Status destroyBindGroupLayout (BindGroupLayout &&bindGroupLayout)
 Destroys a bind group layout (see the destroy contract above).
Status destroyBindGroup (BindGroup &&bindGroup)
 Destroys a bind group (see the destroy contract above).
Status destroyPipelineLayout (PipelineLayout &&pipelineLayout)
 Destroys a pipeline layout (see the destroy contract above).
Status destroyShaderModule (ShaderModule &&shaderModule)
 Destroys a shader module (see the destroy contract above).
Status destroyRenderPipeline (RenderPipeline &&renderPipeline)
 Destroys a render pipeline (see the destroy contract above).
Status destroyComputePipeline (ComputePipeline &&computePipeline)
 Destroys a compute pipeline (see the destroy contract above).
Status destroyBufferBacking (Buffer &&buffer)
 Destroys buffer and releases its backend allocation at once, rather than leaving the allocation to the backend's own collector.
Status destroyTextureBacking (Texture &&texture)
 Destroys texture and releases its backend allocation at once, the texture counterpart of destroyBufferBacking; a succession of resized render targets is where the deferred release shows up as retained memory.
bool ownsTextureBacking (const Texture &texture) const
 Whether texture names backing this device allocated, rather than memory some other owner holds and this device only named.
Result< TextureExport > exportTexture (const Texture &texture)
 Exports texture so another runtime device over the same backend device can register it.
Result< Texture > registerTexture (const TextureExport &source)
 Registers a texture another runtime device exported, as a read-only texture of this one.
bool waitForTextureSource (const Texture &registration, double timeoutSeconds)
 Waits until work naming registration may be submitted, the budget runs out, or either device is lost, and reports whether it may.
SerialWaitResult waitForTextureSourceUnlessStalled (const Texture &registration, std::chrono::milliseconds stallBound)
 waitForTextureSource for a caller whose bound exists to detect a hung producer: the wait gives up only once the producer has made no progress for stallBound, measured from that progress, rather than giving the producer's whole backlog a fixed budget.
uint64_t sharedTextureTailBytes () const
 Bytes of this device's exported textures that are still held by an export token or a registration after this device released its own handle.
Result< std::unique_ptr< CommandEncoder > > createCommandEncoder ()
 Creates a command encoder recording against this device. The encoder must not outlive the device.
Result< Surface > createSurface (const SurfaceDescriptor &descriptor)
 Creates a surface presenting to a platform object.
Result< SurfaceCapabilities > surfaceCapabilities (const Surface &surface) const
 What surface supports, for choosing a configuration.
Status configureSurface (const Surface &surface, const SurfaceConfiguration &configuration)
 Configures how surface presents, replacing any previous configuration.
Result< SurfaceTexture > acquireCurrentTexture (const Surface &surface)
 Acquires the texture for the next frame of surface.
Result< SurfaceStatus > presentSurface (const Surface &surface)
 Presents the texture acquired from surface and invalidates it.
Status abandonCurrentTexture (const Surface &surface)
 Releases the acquired texture of surface without presenting it, for a frame the caller decided not to show.
Status destroySurface (Surface &&surface)
 Destroys a surface (see the destroy contract above).
Result< BufferMapping > mapBufferAsync (const Buffer &buffer, MapMode mode, uint64_t offsetBytes, uint64_t byteCount)
 Begins mapping a range of buffer for host access, and returns the handle that names the mapping.
Result< MapSliceReport > pollMapping (const BufferMapping &mapping)
 Polls a mapping once without blocking or yielding; ready mappings become readable.
Result< MapWaitReport > waitForMapping (const BufferMapping &mapping, const MapWaitParams &params, const std::function< bool()> &shouldCancel, const MapWaitTestHooks &testHooks={})
 Waits for a pending mapping in slices, until it completes, the caller stops it, the budget runs out, or the device is lost.
Result< std::span< const uint8_t > > mappedBytes (const BufferMapping &mapping) const
 Returns the mapped bytes of a completed mapping.
Status unmapBuffer (BufferMapping &&mapping)
 Releases a mapping, invalidating the handle and every copy of it.
Status writeBuffer (const Buffer &buffer, uint64_t offsetBytes, std::span< const uint8_t > data)
 Writes data into buffer at offsetBytes.
Status writeTexture (const Texture &texture, std::span< const uint8_t > data, const TexelCopyBufferLayout &dataLayout, const Extent2d &writeSize, const Origin2d &destinationOrigin={})
 Writes texel rows from data into the writeSize rectangle of texture whose top-left texel is destinationOrigin, leaving every texel outside that rectangle unchanged.
Result< uint64_t > submit (CommandBuffer commandBuffer)
 Submits a finished command buffer, consuming it, and returns the assigned submission serial.
Result< uint64_t > submit (std::span< CommandBuffer > commandBuffers)
 Submits finished command buffers as one submission, consuming them, and returns the single assigned submission serial.
void poll ()
 Processes deferred destructions: releases the backend object of every destroyed resource whose last referencing submission has completed (completedSerial), and recycles its slot.
void pollCompletionOnce ()
 Drive one nonblocking backend completion iteration even when no resource destroy is pending.
bool hasPendingDestroys () const
 Whether a completed submission can still release a backend object. Owner-thread only.
uint64_t lastSubmittedSerial () const
 Serial assigned to the most recent submission (0 if none yet).
bool waitForSerial (uint64_t serial, double timeoutSeconds)
 Blocks until completedSerial reaches serial, timeoutSeconds elapses, or the backend gives up on the work, and reports whether the submission completed.
SerialWaitResult waitForSerialUnlessStalled (uint64_t serial, std::chrono::milliseconds stallBound)
 Blocks until completedSerial reaches serial, giving up only when the work the serial waits behind stops making progress.
std::optional< std::chrono::steady_clock::time_point > lastProgress ()
 When the work this device's submissions wait behind last made progress, or nothing when the backend has no notion of progress.
Status installObserver (DeviceObserver &observer)
 Installs observer to be notified of the work this device accepts (see DeviceObserver).
void removeObserver (const DeviceObserver &observer)
 Removes observer when it is the installed one and otherwise changes nothing, so an owner can only ever remove its own.
const DeviceObserver * observer () const
 The installed observer, or null when there is none.

Protected Member Functions

Status onCreateBuffer (uint32_t slotIndex, const BufferDescriptor &descriptor) override
 Backend hook: a buffer passed validation and occupies slotIndex.
Status onCreateTexture (uint32_t slotIndex, const TextureDescriptor &descriptor) override
 Backend hook: a texture passed validation and occupies slotIndex.
Status onCreateTextureView (uint32_t slotIndex, uint32_t textureSlotIndex, const TextureViewDescriptor &descriptor) override
 Backend hook: a texture view passed validation and occupies slotIndex.
Status onCreateSampler (uint32_t slotIndex, const SamplerDescriptor &descriptor) override
 Backend hook: a sampler passed validation and occupies slotIndex.
Status onCreateBindGroupLayout (uint32_t slotIndex, const BindGroupLayoutDescriptor &descriptor) override
 Backend hook: a bind group layout passed validation and occupies slotIndex.
Status onCreateBindGroup (uint32_t slotIndex, const BindGroupDescriptor &descriptor) override
 Backend hook: a bind group passed validation and occupies slotIndex.
Status onCreatePipelineLayout (uint32_t slotIndex, const PipelineLayoutDescriptor &descriptor) override
 Backend hook: a pipeline layout passed validation and occupies slotIndex.
Status onCreateShaderModule (uint32_t slotIndex, const ShaderModuleDescriptor &descriptor) override
 Backend hook: a shader module passed validation and occupies slotIndex.
Status onCreateRenderPipeline (uint32_t slotIndex, const RenderPipelineDescriptor &descriptor) override
 Backend hook: a render pipeline passed validation and occupies slotIndex.
Status onCreateComputePipeline (uint32_t slotIndex, const ComputePipelineDescriptor &descriptor) override
 Backend hook: a compute pipeline passed validation and occupies slotIndex.
void onDestroyResource (std::string_view resourceName, uint32_t slotIndex) override
 Backend hook: a retired resource is no longer used by submitted work and can be released.
Status onWriteBuffer (uint32_t slotIndex, uint64_t offsetBytes, std::span< const uint8_t > data) override
 Backend hook: a validated buffer write.
Status onWriteTexture (uint32_t slotIndex, std::span< const uint8_t > data, const TexelCopyBufferLayout &dataLayout, const Extent2d &writeSize, const Origin2d &destinationOrigin) override
 Backend hook: a validated texture write. The written rectangle is writeSize texels wide and tall with its top-left texel at destinationOrigin; texels outside it keep their contents.
Status onSubmit (uint64_t submissionSerial, std::span< const SubmittedCommandBuffer > commandBuffers) override
 Backend hook: validated command buffers were submitted as one submission.
Status replayCommandBuffer (uint64_t submissionSerial, uint32_t commandBufferIndex, std::span< const Command > commands, std::string_view operation)
 Replays one command buffer of a submission through the bridge, leaving it finished and unsubmitted.
Status onMapBufferAsync (uint32_t mappingSlotIndex, uint32_t bufferSlotIndex, MapMode mode, uint64_t offsetBytes, uint64_t byteCount) override
 Backend hook: begin mapping a buffer range.
MapSliceReport onWaitMappingSlice (uint32_t mappingSlotIndex, double sliceSeconds) override
 Backend hook: wait up to sliceSeconds for a pending mapping, and report what it found and how it spent the slice.
bool onWaitForSerial (uint64_t serial, double timeoutSeconds) override
 Yields the thread to the browser until it reports serial complete, the device is lost, or the budget runs out.
Result< std::span< const uint8_t > > onMappedBytes (uint32_t mappingSlotIndex) const override
 Backend hook: bytes of a completed mapping.
void onUnmapBuffer (uint32_t mappingSlotIndex) override
 Backend hook: release a mapping.
Status onCreateSurface (uint32_t slotIndex, const SurfaceDescriptor &descriptor) override
 Backend hook: create a surface for a platform object.
Result< SurfaceCapabilities > onSurfaceCapabilities (uint32_t slotIndex) const override
 Backend hook: what a surface supports.
Status onConfigureSurface (uint32_t slotIndex, const SurfaceConfiguration &configuration) override
 Backend hook: apply a configuration.
Result< SurfaceStatus > onAcquireCurrentTexture (uint32_t slotIndex, uint32_t textureSlotIndex) override
 Backend hook: acquire the next frame's texture and report the surface's state.
Result< SurfaceStatus > onPresentSurface (uint32_t slotIndex) override
 Backend hook: present the acquired texture.
void onAbandonCurrentTexture (uint32_t slotIndex) override
 Backend hook: drop the acquired texture without presenting.
void onDestroySurface (uint32_t slotIndex) override
 Backend hook: release the platform state of a surface that is going away.
BackendDeviceIdentity backendDeviceIdentity () const override
 Names the browser backend and the browser device this device runs on. Fixed when the device is constructed, so the runtime may ask from any thread without reaching the browser.
Result< BackendTextureExport > onExportTexture (uint32_t slotIndex) override
 Backend hook: export the texture in slotIndex, which the runtime has already validated as a live texture this device allocated and no surface has out.
Status onRegisterTexture (uint32_t slotIndex, const ExportedTextureBacking &backing) override
 Backend hook: name another device's exported texture in slotIndex.
Protected Member Functions inherited from donner::gpu::Device
 Device ()
 Constructor for backends; assigns the process-unique device identity.
virtual void onPollBackend ()
 One nonblocking backend event iteration before a pending-destroy scan. Native devices report completion directly; callback-driven adapters override this hook.
void adoptLostState (std::shared_ptr< DeviceLostState > state)
 Adopts the sticky loss condition of a backend root this device shares with another device.
uint64_t bufferLastUseSerial (uint32_t slotIndex) const
 Last accepted submission referencing a buffer slot already validated by the caller.
uint64_t textureLastUseSerial (uint32_t slotIndex) const
 Last accepted submission referencing a texture slot already validated by the caller.
virtual void onRetireBuffer (uint32_t slotIndex)
 Backend hook: a buffer handle was retired. Discard unsubmitted work, but keep native resources alive until onDestroyResource.
virtual void onRetireTexture (uint32_t slotIndex)
 Backend hook: a texture handle was retired. Discard unsubmitted work, but keep native resources alive until onDestroyResource.
virtual void onDestroyBufferBacking (uint32_t slotIndex)
 Backend hook: destroyBufferBacking validated slotIndex and is about to destroy its handle; release the allocation now rather than when the slot is recycled.
virtual void onDestroyTextureBacking (uint32_t slotIndex)
 Backend hook: the texture counterpart of onDestroyBufferBacking, with the same default. A slot whose backing this device does not own keeps its allocation.
virtual bool onOwnsTextureBacking (uint32_t slotIndex) const
 Backend hook: whether slotIndex holds backing this device allocated.
virtual bool onTextureWritePending (uint32_t slotIndex) const
 Backend hook: whether the write writeTexture just accepted for slotIndex is waiting for this device's next submission, rather than complete or ordered on the queue already.
virtual SerialWaitResult onWaitForSerialUnlessStalled (uint64_t serial, std::chrono::milliseconds stallBound)
 Backend hook: waitForSerialUnlessStalled with a bound already clamped.
virtual std::optional< std::chrono::steady_clock::time_point > onLastProgress ()
 Backend hook: lastProgress. The default reports no notion of progress.
Status validateBufferHandleForBackend (const Buffer &buffer) const
 Validates a buffer handle for backend-provided auxiliary entry points (test readback helpers and similar), running the same null/device-identity/generation checks the template-method public API performs before its hooks.
Status validateTextureHandleForBackend (const Texture &texture) const
 Validates a texture handle for backend-provided auxiliary entry points, running the same null/device-identity/generation checks the template-method public API performs.
Status validateTextureViewHandleForBackend (const TextureView &textureView) const
 Validates a texture view handle for backend-provided auxiliary entry points: the view itself plus a re-resolution of its viewed texture, so a view of a destroyed (or slot-recycled) texture fails closed exactly like it does on the normal Device paths.
Status validateBufferMappingHandleForBackend (const BufferMapping &mapping) const
 Validates a buffer-mapping handle for backend-provided auxiliary entry points, running the same null/device-identity/generation checks the template-method public API performs, so a stale handle cannot read state belonging to the slot's new occupant.
uint64_t lastTextureUseSerial (uint32_t textureSlotIndex) const
 Serial of the last submission that referenced the texture at textureSlotIndex, or 0 when nothing has submitted work naming it.
virtual Status onSubmitAfterSources (uint64_t submissionSerial, std::span< const SubmittedCommandBuffer > commandBuffers, std::span< const SourceWait > waits)
 Backend hook: onSubmit for a submission that must also wait on the device, before any of its work runs, for producer work it names through registrations ordered on the device (SourceOrdering::WaitOnDevice).
virtual uint64_t onTextureWriteByteCount (std::span< const uint8_t > data) const
 Backend hook: the bytes the write onWriteTexture just accepted handed the backend's queue, which DeviceObserver::onTextureWritten reports.
void notifyObserverOfBackendSubmission () const
 Reports a queue submission the backend made on its own, outside submit, to the installed observer as a submission of no command buffers and no draws.

Friends

class BrowserDeviceRequest

Additional Inherited Members

Static Public Attributes inherited from donner::gpu::Device
static constexpr size_t kMaxCommandBuffersPerSubmission = 256
 Most command buffers one submission may carry.
static constexpr double kMaxWaitSeconds = 1.0e6
 Longest a single waitForSerial may block, in seconds. A budget above this is clamped to it; the value is far past any deadline a caller has, and keeps the conversion to the clock's own duration from overflowing on a caller that means "wait indefinitely" and says so with a very large number.

Detailed Description

Browser backend of the Donner GPU runtime.

Inherits every fail-closed validation check from donner::gpu::Device; the on* hooks receive only validated input and express it to the browser's GPU service through a BrowserBridge. Browser objects are named across that boundary by BrowserObjectId rather than by slot index, so an identifier retained past its object's destruction names nothing instead of naming whatever the runtime put in that slot next.

Three refusals are this backend's own, on top of the base class's:

  • An operation naming a resource this device has no browser object for fails with GpuErrorType::InvalidHandle. That is a defense in depth rather than the primary check: the base class resolves the handle first, so reaching here with an unregistered slot means the two records disagree, which is exactly the condition worth failing on.
  • An operation issued from a context that does not own the browser device fails with GpuErrorType::InvalidState. A browser device belongs to the worker that obtained it and its objects are unusable elsewhere, so this is a hard boundary, not a convention.
  • Every operation that can be refused fails with GpuErrorType::InvalidState once the browser reports the device lost. Loss is permanent: a lost device is never regained, and a pending mapping on one can never complete, so waits end immediately rather than spending their budget. Release and teardown paths deliberately proceed instead, so a lost device still frees the browser objects it holds; refusing those would strand them for the life of the page.

Presentation follows the browser's model rather than the runtime's default one: a browser decides for itself when a canvas is shown, so Device::presentSurface is refused on this backend and a frame ends by abandoning its acquired texture. Acquiring, configuring and reconfiguring behave as the runtime documents.

What a NativeSurfaceKind::CanvasSelector names is narrower here than the descriptor suggests, and narrower in a worker than on the main thread. On the main thread it is a CSS selector, resolved against the document. A worker has no document, and a canvas reaches one by being transferred, so there it names the canvas by its element id and a selector that is not a plain id will not resolve. The editor renders from a worker, so that is the case to write against; passing "#canvas" satisfies both readings, which is why it is the form used throughout. Widening this back out is a change to the descriptor's own documentation and belongs with the unit that owns it.

Several devices can run over one browser device in one worker, each through a bridge of its own with its own identifiers, mappings and submission serials; that is how a snapshot capture context sits beside the renderer it reads back. A texture of one is registered on another as a read-only alias of the same browser texture (Device::exportTexture, Device::registerTexture). They submit to the browser device's one queue, in order, from the thread that owns it, so a registration is ordered after the producer's work by submission order alone and nothing waits. WebGPU cannot share a texture across browser devices, so an export of another browser device is refused with GpuErrorType::DeviceMismatch, and loss of the browser device is loss for every device over it.

The compiled WGSL projection is what this backend accepts, matching the browser's own shading language.

Thread affinity: single-threaded use, matching donner::gpu::Device, and additionally pinned to the context that obtained the browser device.

Member Function Documentation

◆ backendDeviceIdentity()

BackendDeviceIdentity donner::gpu::browser::BrowserDevice::backendDeviceIdentity ( ) const
nodiscardoverrideprotectedvirtual

Names the browser backend and the browser device this device runs on. Fixed when the device is constructed, so the runtime may ask from any thread without reaching the browser.

Reimplemented from donner::gpu::Device.

◆ completedSerial()

uint64_t donner::gpu::browser::BrowserDevice::completedSerial ( ) const
overridevirtual

Serial of the most recent submission the browser has reported finished (0 if none).

Implements donner::gpu::Device.

◆ deviceLostReason()

RcString donner::gpu::browser::BrowserDevice::deviceLostReason ( ) const
overridevirtual

What the browser said when it reported the device lost. Empty while the device is alive.

Reimplemented from donner::gpu::Device.

◆ onAbandonCurrentTexture()

void donner::gpu::browser::BrowserDevice::onAbandonCurrentTexture ( uint32_t slotIndex)
overrideprotectedvirtual

Backend hook: drop the acquired texture without presenting.

Parameters
slotIndexSlot of the surface.

Reimplemented from donner::gpu::Device.

◆ onAcquireCurrentTexture()

Result< SurfaceStatus > donner::gpu::browser::BrowserDevice::onAcquireCurrentTexture ( uint32_t slotIndex,
uint32_t textureSlotIndex )
overrideprotectedvirtual

Backend hook: acquire the next frame's texture and report the surface's state.

Parameters
slotIndexSlot of the surface.
textureSlotIndexSlot the runtime allocated for the acquired texture.

Reimplemented from donner::gpu::Device.

◆ onConfigureSurface()

Status donner::gpu::browser::BrowserDevice::onConfigureSurface ( uint32_t slotIndex,
const SurfaceConfiguration & configuration )
overrideprotectedvirtual

Backend hook: apply a configuration.

Parameters
slotIndexSlot of the surface.
configurationConfiguration to apply.

Reimplemented from donner::gpu::Device.

◆ onCreateBindGroup()

Status donner::gpu::browser::BrowserDevice::onCreateBindGroup ( uint32_t slotIndex,
const BindGroupDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a bind group passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateBindGroupLayout()

Status donner::gpu::browser::BrowserDevice::onCreateBindGroupLayout ( uint32_t slotIndex,
const BindGroupLayoutDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a bind group layout passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateBuffer()

Status donner::gpu::browser::BrowserDevice::onCreateBuffer ( uint32_t slotIndex,
const BufferDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a buffer passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateComputePipeline()

Status donner::gpu::browser::BrowserDevice::onCreateComputePipeline ( uint32_t slotIndex,
const ComputePipelineDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a compute pipeline passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreatePipelineLayout()

Status donner::gpu::browser::BrowserDevice::onCreatePipelineLayout ( uint32_t slotIndex,
const PipelineLayoutDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a pipeline layout passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateRenderPipeline()

Status donner::gpu::browser::BrowserDevice::onCreateRenderPipeline ( uint32_t slotIndex,
const RenderPipelineDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a render pipeline passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateSampler()

Status donner::gpu::browser::BrowserDevice::onCreateSampler ( uint32_t slotIndex,
const SamplerDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a sampler passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateShaderModule()

Status donner::gpu::browser::BrowserDevice::onCreateShaderModule ( uint32_t slotIndex,
const ShaderModuleDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a shader module passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateSurface()

Status donner::gpu::browser::BrowserDevice::onCreateSurface ( uint32_t slotIndex,
const SurfaceDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: create a surface for a platform object.

Defaults to reporting presentation as unsupported, so a backend that cannot present needs no implementation.

Parameters
slotIndexSlot the surface occupies.
descriptorLabel and platform object.

Reimplemented from donner::gpu::Device.

◆ onCreateTexture()

Status donner::gpu::browser::BrowserDevice::onCreateTexture ( uint32_t slotIndex,
const TextureDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a texture passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onCreateTextureView()

Status donner::gpu::browser::BrowserDevice::onCreateTextureView ( uint32_t slotIndex,
uint32_t textureSlotIndex,
const TextureViewDescriptor & descriptor )
overrideprotectedvirtual

Backend hook: a texture view passed validation and occupies slotIndex.

Parameters
slotIndexSlot index of the new resource.
textureSlotIndexSlot index of the viewed texture.
descriptorValidated descriptor.

Implements donner::gpu::Device.

◆ onDestroyResource()

void donner::gpu::browser::BrowserDevice::onDestroyResource ( std::string_view resourceName,
uint32_t slotIndex )
overrideprotectedvirtual

Backend hook: a retired resource is no longer used by submitted work and can be released.

Parameters
resourceNameResource type name, e.g. "buffer".
slotIndexSlot index of the destroyed resource.

Implements donner::gpu::Device.

◆ onDestroySurface()

void donner::gpu::browser::BrowserDevice::onDestroySurface ( uint32_t slotIndex)
overrideprotectedvirtual

Backend hook: release the platform state of a surface that is going away.

Runs once per surface, when it is destroyed or when its last handle is dropped, after any frame it still held has been handed back through onAbandonCurrentTexture. The slot is reused by the next surface, so a backend that keeps per-surface state clears it here rather than leaving the next surface to find its predecessor's.

Parameters
slotIndexSlot of the surface.

Reimplemented from donner::gpu::Device.

◆ onExportTexture()

Result< BackendTextureExport > donner::gpu::browser::BrowserDevice::onExportTexture ( uint32_t slotIndex)
overrideprotectedvirtual

Backend hook: export the texture in slotIndex, which the runtime has already validated as a live texture this device allocated and no surface has out.

The default refuses with GpuErrorType::Unsupported: a backend that reaches each native device through exactly one runtime device has no other device that could name the texture.

Parameters
slotIndexValidated live texture slot.

Reimplemented from donner::gpu::Device.

◆ onMapBufferAsync()

Status donner::gpu::browser::BrowserDevice::onMapBufferAsync ( uint32_t mappingSlotIndex,
uint32_t bufferSlotIndex,
MapMode mode,
uint64_t offsetBytes,
uint64_t byteCount )
overrideprotectedvirtual

Backend hook: begin mapping a buffer range.

Defaults to reporting the capability as unsupported, so a backend without host mapping needs no implementation and callers get a clean unsupported result rather than a missing symbol.

Parameters
mappingSlotIndexSlot the mapping occupies.
bufferSlotIndexSlot of the buffer being mapped.
modeHow the host will access the range.
offsetBytesByte offset of the mapped range.
byteCountLength of the mapped range.

Reimplemented from donner::gpu::Device.

◆ onMappedBytes()

Result< std::span< const uint8_t > > donner::gpu::browser::BrowserDevice::onMappedBytes ( uint32_t mappingSlotIndex) const
overrideprotectedvirtual

Backend hook: bytes of a completed mapping.

Parameters
mappingSlotIndexSlot of the mapping.

Reimplemented from donner::gpu::Device.

◆ onPresentSurface()

Result< SurfaceStatus > donner::gpu::browser::BrowserDevice::onPresentSurface ( uint32_t slotIndex)
overrideprotectedvirtual

Backend hook: present the acquired texture.

Parameters
slotIndexSlot of the surface.

Reimplemented from donner::gpu::Device.

◆ onRegisterTexture()

Status donner::gpu::browser::BrowserDevice::onRegisterTexture ( uint32_t slotIndex,
const ExportedTextureBacking & backing )
overrideprotectedvirtual

Backend hook: name another device's exported texture in slotIndex.

Called only after the runtime has matched backing's device identity against backendDeviceIdentity, so a backend may treat backing as its own export type. The backend must hold the native object until onDestroyResource for the slot, and must not report it as an allocation of this device.

Parameters
slotIndexSlot the registration occupies.
backingThe producer backend's export.

Reimplemented from donner::gpu::Device.

◆ onSubmit()

Status donner::gpu::browser::BrowserDevice::onSubmit ( uint64_t submissionSerial,
std::span< const SubmittedCommandBuffer > commandBuffers )
overrideprotectedvirtual

Backend hook: validated command buffers were submitted as one submission.

The span holds at least one buffer and they execute in the order given. The backend owes the caller one completion for the whole span: whatever native objects it splits the work across, completedSerial reaches submissionSerial only once all of them have finished, and a backend that reports the submission accepted has accepted all of it.

Parameters
submissionSerialSerial assigned to this submission.
commandBuffersCommand buffers of this submission, in execution order.

Implements donner::gpu::Device.

◆ onSurfaceCapabilities()

Result< SurfaceCapabilities > donner::gpu::browser::BrowserDevice::onSurfaceCapabilities ( uint32_t slotIndex) const
overrideprotectedvirtual

Backend hook: what a surface supports.

Parameters
slotIndexSlot of the surface.

Reimplemented from donner::gpu::Device.

◆ onUnmapBuffer()

void donner::gpu::browser::BrowserDevice::onUnmapBuffer ( uint32_t mappingSlotIndex)
overrideprotectedvirtual

Backend hook: release a mapping.

Parameters
mappingSlotIndexSlot of the mapping.

Reimplemented from donner::gpu::Device.

◆ onWaitForSerial()

bool donner::gpu::browser::BrowserDevice::onWaitForSerial ( uint64_t serial,
double timeoutSeconds )
overrideprotectedvirtual

Yields the thread to the browser until it reports serial complete, the device is lost, or the budget runs out.

Nothing completes while this thread holds the event loop, so the wait is spent handing it over rather than resting on it; a wait entered from inside this device's own yield is refused, like the mapping slice path.

Parameters
serialSubmission serial to wait for.
timeoutSecondsLongest to wait, in seconds.

Reimplemented from donner::gpu::Device.

◆ onWaitMappingSlice()

MapSliceReport donner::gpu::browser::BrowserDevice::onWaitMappingSlice ( uint32_t mappingSlotIndex,
double sliceSeconds )
overrideprotectedvirtual

Backend hook: wait up to sliceSeconds for a pending mapping, and report what it found and how it spent the slice.

The runtime owns the deadline and the caller's cancellation; this reports only the mapping.

Parameters
mappingSlotIndexSlot of the pending mapping.
sliceSecondsLongest this call may block.

Reimplemented from donner::gpu::Device.

◆ onWriteBuffer()

Status donner::gpu::browser::BrowserDevice::onWriteBuffer ( uint32_t slotIndex,
uint64_t offsetBytes,
std::span< const uint8_t > data )
overrideprotectedvirtual

Backend hook: a validated buffer write.

Parameters
slotIndexDestination buffer slot.
offsetBytesDestination byte offset.
dataPayload bytes.

Implements donner::gpu::Device.

◆ onWriteTexture()

Status donner::gpu::browser::BrowserDevice::onWriteTexture ( uint32_t slotIndex,
std::span< const uint8_t > data,
const TexelCopyBufferLayout & dataLayout,
const Extent2d & writeSize,
const Origin2d & destinationOrigin )
overrideprotectedvirtual

Backend hook: a validated texture write. The written rectangle is writeSize texels wide and tall with its top-left texel at destinationOrigin; texels outside it keep their contents.

Parameters
slotIndexDestination texture slot.
dataPayload bytes.
dataLayoutRow layout of data.
writeSizeExtent written in texels.
destinationOriginTop-left texel of the written rectangle.

Implements donner::gpu::Device.

◆ replayCommandBuffer()

Status donner::gpu::browser::BrowserDevice::replayCommandBuffer ( uint64_t submissionSerial,
uint32_t commandBufferIndex,
std::span< const Command > commands,
std::string_view operation )
protected

Replays one command buffer of a submission through the bridge, leaving it finished and unsubmitted.

Parameters
submissionSerialSerial the runtime assigned.
commandBufferIndexPosition of this buffer within the submission.
commandsCommands to replay, in recording order.
operationOperation name for diagnostics.

◆ shaderSourceKind()

ShaderSourceKind donner::gpu::browser::BrowserDevice::shaderSourceKind ( ) const
inlineoverridevirtual

Shader representation this device accepts; the browser's own shading language.

Reimplemented from donner::gpu::Device.


The documentation for this class was generated from the following file: