Caches a compiled render pipeline for the Slug gradient-fill shader plus its bind-group layout. More...
#include "donner/svg/renderer/geode/GeodePipeline.h"
Public Member Functions | |
| GeodeGradientPipeline (gpu::Device &device, gpu::TextureFormat colorFormat) | |
| Construct a gradient pipeline for the given device and color target format. | |
| GeodeGradientPipeline (const GeodeGradientPipeline &)=delete | |
| GeodeGradientPipeline & | operator= (const GeodeGradientPipeline &)=delete |
| GeodeGradientPipeline (GeodeGradientPipeline &&) noexcept=default | |
| Move constructor. | |
| GeodeGradientPipeline & | operator= (GeodeGradientPipeline &&) noexcept=default |
| Move assignment operator. | |
| const gpu::RenderPipeline & | pipeline () const |
| The compiled render pipeline. | |
| const gpu::BindGroupLayout & | bindGroupLayout () const |
| The bind group layout used by the pipeline. | |
| gpu::TextureFormat | colorFormat () const |
| Color format the pipeline was built for. | |
Caches a compiled render pipeline for the Slug gradient-fill shader plus its bind-group layout.
Parallel to GeodePipeline but with a larger uniform buffer that carries linear-gradient parameters (pathFromGradient transform, start/end, spread mode, per-stop colors and offsets). The vertex layout, Band / curve storage bindings, and blend state are identical.
Kept as a sibling class instead of a branch inside GeodePipeline to keep the solid-fill pipeline's 128-byte uniform layout untouched, and so radial / sweep gradient pipelines can slot in alongside this one later without churning the solid-fill path.
| donner::geode::GeodeGradientPipeline::GeodeGradientPipeline | ( | gpu::Device & | device, |
| gpu::TextureFormat | colorFormat ) |
Construct a gradient pipeline for the given device and color target format.
| device | Runtime device the pipeline and its layouts are created on. |
| colorFormat | Pixel format of the render target this pipeline draws into. |