Stateful advanced editor frontend shell. Owns all long-lived GUI/editor orchestration state.
More...
|
| | EditorShell (gui::EditorWindow &window, EditorShellOptions options) |
| | Create the editor UI and application state over an existing host window.
|
|
bool | valid () const |
| | Return whether editor-shell initialization succeeded.
|
|
void | prepareFrame () |
| | Perform bounded work that may yield and must run before ImGui::NewFrame().
|
| void | setNextFrameKind (EditorFrameKind frameKind) |
| | Set the cause consumed by the next runFrame call; subsequent frames default to Scheduled.
|
|
void | runFrame () |
| | Process one editor UI frame using the host's active ImGui frame.
|
|
svg::FontCatalog & | fontCatalog () |
| | Font catalog (embedded Google Fonts + macOS system fonts) backing document font resolution and the font picker (Design 0013 W2 consumes this).
|
|
std::optional< float > | nextIdleWakeSeconds () |
| | Return the next idle-loop wake interval needed for throttled UI work. Registers worker-completion wakes for deferred viewport work before the host parks.
|
|
const ViewportState & | viewportForReadback () const |
| | Current render-pane viewport. Exposed for replay/readback harnesses that need to crop the presented framebuffer to the canvas region.
|
| void | overrideViewportForReplay (const ViewportState &viewport) |
| | Override the viewport from a recorded replay frame before rendering.
|
| void | queueDocumentSpaceReplayInputForTesting (EditorShellDocumentReplayInput input) |
| | Queue document-space pointer input for the next replay frame.
|
| void | queueScrollEventForReplayForTesting (RenderPaneScrollEvent event) |
| | Queue one scroll event for the next replay frame.
|
| void | applyReplayActionForTesting (const repro::ReproAction &action) |
| | Apply one semantic .rnr replay action before the next frame.
|
| void | setSourcePaneVisibleForReplay (bool visible) |
| | Set the source-pane target visibility before deterministic replay frames.
|
| void | setTextChromeMeasurementBlockedForReplay (bool blocked) |
| | Model a frame where document contention prevents measuring text-editing chrome.
|
|
repro::ReplaySemanticActionCost | estimateReplayActionCostForTesting (const repro::ReproAction &action) const |
| | Estimate source and selection work before applying one semantic replay action.
|
|
repro::ReplayInputFrameCost | estimateReplayInputCostForTesting (const repro::ReproFrame &frame, std::size_t heldRepeatSourceRewriteUnits=0) const |
| | Estimate source-mutation work reachable through raw replay input for one frame.
|
|
std::optional< std::string > | selectedElementLabelForReadback () const |
| | Current selection label for replay/readback harnesses.
|
|
std::optional< std::string > | documentSourceForReadback () const |
| | Current document source text, for replay/readback harness assertions about gesture writebacks (nullopt without a document/source store).
|
|
LayerInspectorStatusReadback | layerInspectorStatusForReadback () const |
| | Current layer-inspector freshness status for replay/readback harnesses.
|
|
AsyncRenderer & | asyncRendererForReplay () |
| | Async renderer access for replay harnesses.
|
| void | setSchedulingClockForReplay (std::function< std::chrono::steady_clock::time_point()> clock) |
| | Drive the render coordinator's scheduling windows from a replay clock instead of the steady clock, so a deterministic replay crosses them on the same frame on every run.
|
| void | setContentOnlyCaptureForNextFrameForReplay (bool enabled) |
| | Suppress non-document render-pane presentation on the next frame.
|
Stateful advanced editor frontend shell. Owns all long-lived GUI/editor orchestration state.