The program name of every shader family a production library links, for test code that must visit each of them, and the program headers that declare their artifacts. More...
#include "donner/gpu/shader/programs/Checkerboard.h"#include "donner/gpu/shader/programs/ColorSpaceConvert.h"#include "donner/gpu/shader/programs/ComponentTransfer.h"#include "donner/gpu/shader/programs/Composite.h"#include "donner/gpu/shader/programs/ConvolveMatrix.h"#include "donner/gpu/shader/programs/DiffuseLighting.h"#include "donner/gpu/shader/programs/DisplacementMap.h"#include "donner/gpu/shader/programs/DropShadow.h"#include "donner/gpu/shader/programs/FilterBlend.h"#include "donner/gpu/shader/programs/FilterColorMatrix.h"#include "donner/gpu/shader/programs/FilterImage.h"#include "donner/gpu/shader/programs/FilterResolve.h"#include "donner/gpu/shader/programs/Flood.h"#include "donner/gpu/shader/programs/GaussianBlur.h"#include "donner/gpu/shader/programs/ImageBlit.h"#include "donner/gpu/shader/programs/Merge.h"#include "donner/gpu/shader/programs/Morphology.h"#include "donner/gpu/shader/programs/Offset.h"#include "donner/gpu/shader/programs/SlugFill.h"#include "donner/gpu/shader/programs/SlugGradient.h"#include "donner/gpu/shader/programs/SlugMask.h"#include "donner/gpu/shader/programs/SnapshotUnpremultiply.h"#include "donner/gpu/shader/programs/SpecularLighting.h"#include "donner/gpu/shader/programs/SubregionClip.h"#include "donner/gpu/shader/programs/Tile.h"#include "donner/gpu/shader/programs/Turbulence.h"#include "donner/gpu/shader/programs/UiDraw.h"Macros | |
| #define | DONNER_FOR_EACH_PRODUCTION_SHADER_FAMILY(X) |
Applies X to the program name of every family a production library links, as in X(SlugFill). | |
The program name of every shader family a production library links, for test code that must visit each of them, and the program headers that declare their artifacts.
| #define DONNER_FOR_EACH_PRODUCTION_SHADER_FAMILY | ( | X | ) |
Applies X to the program name of every family a production library links, as in X(SlugFill).
Matches PRODUCTION_SHADER_FAMILIES in shader_families.bzl.
| X | Macro taking one program name. |