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Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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Immutable type model for the donner::gpu::shader IR.
More...
#include <cstdint>#include <memory>#include <ostream>#include <span>#include <string>#include <vector>#include "donner/base/RcString.h"#include "donner/gpu/shader/ShaderResult.h"Classes | |
| class | donner::gpu::shader::IrType |
| An immutable shader IR type with deep value equality. More... | |
| struct | donner::gpu::shader::IrType::Member |
| One named member of a struct type. More... | |
Namespaces | |
| namespace | donner |
| Top-level Donner namespace, which is split into different sub-namespaces such as donner::svg and donner::css. | |
Enumerations | |
| enum class | donner::gpu::shader::ScalarKind : uint8_t { Bool , I32 , U32 , F32 } |
| Scalar component types. More... | |
Functions | |
| std::ostream & | donner::gpu::shader::operator<< (std::ostream &os, ScalarKind value) |
| Ostream output operator, e.g. | |
Immutable type model for the donner::gpu::shader IR.
The type surface covers exactly what the solid-fill pipeline family requires (design 0053 "Donner shader IR"): scalars, vectors, mat4x4f, sized and runtime arrays, structs, and the texture_2d<f32> / sampler resource types. Types are immutable values with deep equality, so identical types compare equal deterministically regardless of construction order.
| struct donner::gpu::shader::IrType::Member |
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strong |
| std::ostream & donner::gpu::shader::operator<< | ( | std::ostream & | os, |
| ScalarKind | value ) |
Ostream output operator, e.g.
f32.
| os | Output stream. |
| value | Value to output. |