Exact-resolution tile layout with overlapping sampling halos.
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#include "donner/svg/renderer/geode/GeodeFilterEngine.h"
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uint64_t | pixels () const |
| | Return the pixel area of one padded filter tile.
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uint64_t | workPixels () const |
| | Return the total tile pixel area processed across all tile executions.
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uint64_t | additionalTextureBytes () const |
| | Return RGBA8 assembly and tile texture bytes needed by a tiled plan, or zero when untiled.
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uint32_t | width = 0 |
| | Full source/output width.
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uint32_t | height = 0 |
| | Full source/output height.
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uint32_t | tileWidth = 0 |
| | Fixed working width, including halos.
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uint32_t | tileHeight = 0 |
| | Fixed working height, including halos.
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uint32_t | coreWidth = 0 |
| | Non-overlapping output step.
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uint32_t | coreHeight = 0 |
| | Non-overlapping output step.
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uint64_t | tiles = 1 |
| | Number of complete graph executions.
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Exact-resolution tile layout with overlapping sampling halos.
The documentation for this struct was generated from the following file: