GPU allocation bytes retained by an execution, excluding the caller's source/capture.
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#include "donner/svg/renderer/geode/GeodeFilterEngine.h"
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uint64_t | total () const |
| | Total retained allocation bytes.
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uint64_t | textures = 0 |
| | Texture descriptors, including dead reusable scratch.
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uint64_t | persistentBuffers = 0 |
| | Parameter arenas and immutable transfer tables.
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uint64_t | workUnits = 0 |
| | Work charged for the chosen execution plan.
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uint64_t | tileExecutions = 0 |
| | Complete graph evaluations, including sampling halos.
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GPU allocation bytes retained by an execution, excluding the caller's source/capture.
The documentation for this struct was generated from the following file: