Donner SVG 0.8.0
0.8.0 ยท ebf353960.8.0 main
SVG editor and embeddable C⁠+⁠+⁠20 engine.
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AnimationBaseValue.h File Reference
Include dependency graph for AnimationBaseValue.h:

Namespaces

namespace  donner
 Top-level Donner namespace, which is split into different sub-namespaces such as donner::svg and donner::css.
namespace  donner::svg
 Donner SVG library, which can load, manipulate and render SVG files.
namespace  donner::svg::components
 Contains the implementation of the Donner ECS,.

Functions

std::optional< RcString > donner::svg::components::AnimationReferenceValue (Registry &registry, Entity target)
 Read the current typed resource reference, falling back to attributes for other elements.
AnimationValueContext donner::svg::components::AnimationContextFor (Registry &registry, Entity target, std::string_view attribute, AnimationResourceBudget &budget)
 Resolve units and colors for an animation target.
std::optional< RcString > donner::svg::components::CascadedAnimationPathData (Registry &registry, Entity target, AnimationResourceBudget &budget)
 Resolve typed, animated and CSS path data using the rendering cascade.
std::optional< std::string > donner::svg::components::UnderlyingAnimationValue (Registry &registry, Entity target, std::string_view attribute, const AnimationValueContext &context, AnimationResourceBudget &budget)
 Read the underlying presentation value, including lower animation layers.
std::optional< std::string > donner::svg::components::BaseAnimationValue (Registry &registry, Entity target, std::string_view attribute, const AnimationValueContext &context, AnimationResourceBudget &budget)
 Read the authored or styled base value without a lower animation override.
std::shared_ptr< const ContextualLengthRecipe > donner::svg::components::ContextualLengthFor (Registry &registry, Entity target, std::string_view attribute)
 Find an owning contextual recipe, following a shadow entity to its authored source.
std::optional< Lengthd > donner::svg::components::ResolveContextualLength (Registry &registry, Entity target, std::string_view attribute, Lengthd underlying, const AnimationValueContext &context)
 Admit and evaluate one contextual field using the shared frame preparation budget.