Donner SVG Editor & Engine
SVG-native editor and embeddable SVG2 + CSS3 engine in C++20, with GPU (WebGPU) and compact CPU renderers, built for correctness, security, and performance.
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<feGaussianBlur>

Defines a filter primitive that performs a gaussian blur on the input image.

This element is defined within a <filter> element, and is combined with other filter primitives to define a filter applied on the input image.

Source stdDeviation="5"

Example usage:

<filter id="MyFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>

To reference it with a filter:

<rect filter="url(#MyFilter)" width="300" height="300" />
Attribute Default Description
in (previous result) Input for the filter primitive.
stdDeviation 0 0 Standard deviation of the blur, in user units. A single value applies to both axes; two values specify X and Y independently.
edgeMode none How to extend the input image at edges: duplicate, wrap, or none.