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Donner SVG 0.8.0-pre
SVG editor and embeddable C++20 engine.
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Defines a clipping path, which is used to clip the rendering of other elements using paths and shapes.
The clipping path is defined by the child elements of this element. Compared to <mask>, which uses image-based rendering and their white and black values to determine visibility, "<clipPath>" uses paths and shapes to define the clipping area.
This element is not rendered directly, but is referenced by other elements using the clip-path CSS property.
A <clipPath> defines a geometry-based clipping region: its child geometry determines what is inside, rather than author-provided alpha or luminance values. The renderer may anti-alias the clip boundary, so edge pixels can have partial coverage, but clip content cannot create the graded transparency available from a mask. The clipping region itself is built from ordinary SVG shapes (<rect>, <circle>, <path>, etc.) placed inside the <clipPath>; their union forms the visible area.
Declare a <clipPath> inside <defs> with an id, then apply it to any shape via the CSS clip-path: url(#id) property. For soft-edged, opacity-based, or luminance-driven masking - where pixels can be partially visible - use <mask> instead.
| Attribute | Default | Description |
|---|---|---|
| clipPathUnits | userSpaceOnUse | Defines the coordinate system for the contents of the clipPath. Either userSpaceOnUse or objectBoundingBox. |