Moves the target along a path while preserving its ordinary transform.
path accepts SVG path data. Alternatively, values or the from, to, and by endpoint forms describe points; a by-only animation is additive. A child <mpath> takes precedence over path. Motion is paced by default; keyPoints and keyTimes control non-paced motion. rotate accepts an angle, auto, or auto-reverse. Timing, additive composition and repeat accumulation are supported.