Donner SVG
0.8.0-pre
SVG editor and embeddable C++20 engine.
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Rendering, Filters, and Backends
Rendering architecture, backend work, filters, GPU conformance, and rendering bug investigations.
Design: Renderer Interface and Multi-Backend Support
Filter Performance Optimization
Design: Skia Filter Conformance
Design: Geode — GPU-Native Rendering Backend
Design: Composited Rendering
Design: Tight-Bounded Segment Rasterization
Design: Pivot tiny-skia-cpp backend to premul-internal storage
Design: Geode Rendering Performance
Design: Progressive Rendering for High-Zoom Drag-Start
Design: Filter Layer Compose-Offset Bug — Resolution and Stress Coverage
Investigation: Geode Presentation Drag/Zoom Glitches
0041 — Geode anti-aliasing & coverage: analytic Slug alignment
0042 — Geode Slug implementation: developer reference
Design: Donner Native GPU Runtime and Rust-Independent Build
Design: TinySkia Retained Raster Caching
Design: Optional Multithreaded Rendering
Introduction
Documentation
Developer Docs
Project Planning
Design Documents
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